Interested in using Gyro data from a PS5 for animation

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Hey guys,

was just wondering what the prosepect of using gyro data from a PS5 controller and caching that animation inside Houdini for animation purposes (further VFX) would be?

I'm thinking I could use a Chopnet to achieve this but recording the data in general is mind boggling to me!

Or even caching that data in another program is recommended first?

Cheers!
-S
Edited by SillySilins - Oct. 16, 2024 22:07:56
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