Hey guys,
was just wondering what the prosepect of using gyro data from a PS5 controller and caching that animation inside Houdini for animation purposes (further VFX) would be?
I'm thinking I could use a Chopnet to achieve this but recording the data in general is mind boggling to me!
Or even caching that data in another program is recommended first?
Cheers!
-S
Interested in using Gyro data from a PS5 for animation
179 0 0- SillySilins
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