When the cache of my rendered scene is too large, loading files causes network congestion, which is understandable. The problem is that after loading the scene for a long time, the CPU becomes lazy and only has single-core rendering, which results in rendering time tens of times longer than normal! How do I make the CPU multi-core rendering after loading the scene?
Karma or arnold has the same problem!
The CPU usage is low due to network transmission bottlenecks
409 2 0- luoqiulin
- Member
- 305 posts
- Joined: May 2007
- Offline
- Heileif
- Member
- 179 posts
- Joined: Jan. 2015
- Offline
- luoqiulin
- Member
- 305 posts
- Joined: May 2007
- Offline
-
- Quick Links