Water from inside doesn't look right (REDSHIFT)

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I want to animate diving into water. But I'm facing the problem because from the inside we dont get proper reflections and refractions. It looks like redshift materials doesn't have double side material option. I tried same setup in blender and it works perfect. I could flip normals when camera dive into water but I hope there is better solution?

Outside water:


Inside water:
Edited by Vytautas Rimkus - Oct. 22, 2024 07:44:25

Attachments:
outside.png (722.2 KB)
inside.png (171.2 KB)
09_fluid_water_line.zip (795.2 KB)

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hmmm... I haven't used redshift in years but, in Arnold there's a material setting to activate "internal reflections". If you don't have that, it might be about ray depth. Just throwing some ideas...
Edited by olivierth - Oct. 22, 2024 12:15:19
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I had the same issue. try making the surface a closed box
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It's a box in the current setup

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box.png (577.0 KB)

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