Corpernicus - extract curvature map from height/normal map?

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Hello!
I've just started creating procedural textures in copernicus.

I'm wondering is there way to extract curvature map from height/normal map.
The closest one was edge detect - contour.

I needed to add some highlight on basecolor.

Attachments:
copernicus_brick01.png (302.7 KB)

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