Hi all,
I'm looking to develop a solution for an issue my studio has been dealing with that I imagine is very common - achieving continuity in the look of our smoke volumes DESPITE the varying density values between smoke VDBs created by different artists using different sim setups on different geometry.
I want to either - create a tool for the stage that will calculate the density value range in a VDB sequence and then fit it between a certain value - or create a volume shader preset (we're using redshift) that will dynamically alter the density and absorption values of the shader depending on the density values of the VDB in order to achieve the chosen look.
I'm a mid/senior level houdini artist with some programming experience and just beginning to learn about the possibilities of USD so I'm not sure how to approach this problem. Any direction on how I could start would be helpful,
thanks!
S
USD volume shader preset or automated shader question
106 0 0- sCutler
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