Can I render rounded edges in Karma XPU?

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I understand that there is a simple Round Edge Radius parameter in Principledshader that can be implemented, but how to implement MTXL material in Karma XPU?
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The vop is called "Karma rounded edge", in Houdini 20.5.

You will find it when you are inside a Karma Material Builder.

The output of this goes into the "normal" input of the mtlxstandard_surface.
Martin Winkler
money man at Alarmstart Germany
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Perhaps this is what you are looking for?

https://www.sidefx.com/docs/houdini/nodes/vop/kma_roundededge.html [www.sidefx.com]

by default it doesn't appear in the tab menu in materialx builder only in karma material builder but it does seem to work in a materialx network with xpu if you paste it in.

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Thank you both, this is working properly!
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