Hello,
I have a vellum hair simulation, quite basic simulation.
I have created a line, I scattered points on a grid and copied these lines on to the grid and fed them into Vellum.
Following this, I created an object and I am using pathdeform to map these objects on the curves.
All went quite good, until I decided to randomly rotate the initial curves...
I managed to rotate with an Attribute Wrangler, I also tried Scatter-And-Align nodes, it works... However my pathdeform results look quite awkward (misaligned). I tried to copy the attribute of the initial random rotations and tried to scale the rotation with this attribute but it didn't went well.
How should I rotate pathdeform so that it aligns with my rotated curves?