When setting the unreal_landscape_spline_segment_mesh, my HDA freezes up and I have to task manager out of Unreal Engine.
It's pretty simple so I'm not sure what's happening here:
I'm currently on Unreal 5.3, Houdini 20.5.370 and the latest Houdini Engine from GitHub.
Is HoudiniEngine not finding the static mesh I'm referencing, I'm copying reference in the Content Browser and pasting it.
Landscape Spline Segment Mesh
740 3 0- amit.joshi
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I grabbed latest and ran it on 20.5.410 and I'm still running into the same issue.
Using a unreal_landscape_spline_segment_mesh attribute on point or prim, still freezes the editor (5.4).
I created a fresh HDA with just a line and created these attributes:
Using a unreal_landscape_spline_segment_mesh attribute on point or prim, still freezes the editor (5.4).
I created a fresh HDA with just a line and created these attributes:
Edited by amit.joshi - Nov. 11, 2024 22:32:08
- amit.joshi
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