Issues with Seam Visibility When Using Ocean Displacement Se

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I baked an ocean displacement sequence texture in Houdini and used it in Unity. However, when I applied tiling, I noticed that the seams are very apparent. Additionally, the direction of the displacement feels off and does not match the effect I achieved in Houdini. I exported the texture as an EXR file, but the normal map also appears different. Is there any way to resolve these issues? Are there any recommended settings or techniques for both the seams and the displacement direction, as well as ensuring the normal map aligns correctly?



Edited by lichanglongg - Nov. 5, 2024 08:41:55

Attachments:
unity.png (1.9 MB)
ocean.png (890.2 KB)

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