Hi,
When authoring mtlx material, how to preview a intermediate node's result without creating a new surface shader and connecting to it?
Thanks.
How to preview a materialx node?
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GustavBP
Is there any way around this, other than going through the hassle of creating an unlit surface and connecting to the surface output to preview WIP areas of the shading network?
make sure the network is not isolated from the material. I can be connected to anything, it doesn't have to be contributing meaningfully.
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