Hey everyone,
A few of my VFX students have been testing out the Houdini to Niagara pipeline the past couple of weeks, specifically using point caches, but they’ve run into some issues with the HoudiniNiagara plugin. After checking it out, I realized the current Niagara modules in the plugin are not yet beginner friendly.
So, I’ve been working on upgrading the plugin by improving the Niagara modules and creating some clearer demo content to help showcasing specific behaviors.
I’ve put together StormHoudiniNiagara, which is a separate plugin from the main to avoid conflicts. Right now, it's compiled for Unreal Engine 5.4. I’ll keep maintaining it as long as it’s useful.
Releases, install instructions, and planning are being updated on my Notion page for the project:
http://storm-houdini-niagara.notion.site [storm-houdini-niagara.notion.site]
Robbie Storm
Lecturer of Visual Arts | VFX Art & Tech Art
Games | Academy for AI, Games and Media
Breda University of Applied Sciences
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What’s New:
- Simplified Niagara modules for point caches, cutting down the number of modules from 4 to 2, with more complex options for sampling and applying point caches.
- Added a demo room that shows how the modules work with different point cache setups to create various effects.
What’s Next:
- Keep polishing the Niagara modules.
- Expand the demo room with more examples.
- Add high-quality sample assets as examples.
- Include the Houdini source files for everything in the plugin.
Improving the Houdini Niagara plugin!
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