Karma MatX Builder 1.4 / Now USD & LOP Network support

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This is the more advanced KMB I'm currently working on.


If there's enough interest for it I'll have it released once it is finished. This version became a more flexible tool to automate the process of texturing with MaterialX in Houdini Solaris. With more control over the outcome. The KMB creates standard nodes to produce the textures so you can remove the KMB hda at any time for maximum compatibility.

What's new in this version:
* You can now use the KMB in any LOP Network, it is not limited to the Stage LOP Network.
* You can import objects like *.obj, *.fbx, *.bgeo, etc.. but now it also supports USD
* More advanced optional settings like:
- Scale and rotation control
- Blast Unused Materials with rules for Objects & USD
- Split Name & NameGroup
- Clean Two Points Poly
- Geometry Triangulate
- Remove unused points

* Advanced VEXpressions like:
- AutoSet VEXpression for objects & USD
- MegaScan VEXpression
- Custom VEXpression

* Now you can drag any Material Library in the Base Color Randomizer
* The Object Analyser for Primitive Attrib debugging.
Edited by Carlo_Jongen - Nov. 12, 2024 13:17:36
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