Hello,
I'm attempting to render some OpenGL renders of a simulation via TOPS and am experiencing failures when using the ROP OpenGL Render TOP node. If I use the 'manual render' option, the renders complete as expected without issues but when I "dirty and cook" the ROP OpenGL Render TOP node, the renders fail with a segmentation fault. Does anyone have advice for troubleshooting this issue?
Thank you!
Houdini 20.5.370
Ubuntu Linux 24.04.1 LTS
Ryzen 9 7950X
Nvidia 4080 Super (550.120 Driver)