The current code I have does not work, so I must be missing something. I have attached a hip file to this message so you can see the mini-setup with the code etc..
Hopefully someone can enlighten me

Cheers
Dougie0047
Ok,so basically we cannot do any generation from scratch in points, prims, or vertex modes.
Dougie0047I depends how you see it, for simply reproducing geometry, like making a copy/copies with certain rules, then running over points/prims is way faster. Each element is an independent operation that runs parallel, meaning that each element do not know what the other do. It is like merging a few wrangles (for each element). This leads to imitation like comparing min/max values in run time.
Ok,so basically we cannot do any generation from scratch in points, prims, or vertex modes.
Dougie0047The problem is that the amount of points for the resampled curve will mostly never match the original one. You will end up using a loop operation anyway.
Have you tried a comparison to see what would happen if you generate the primitives when the incoming ones are on input0 and you delete the original ones?