USD character workflow

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HI,

Is there any exemple on how to have a character setup(render/proxy geo embeded) and use a rig procedurally to animate it ?

I exported a usd character modeled, now I want to apply a animation to it from a fbx file I downloaded and randomise animation to it.

If I select a animated usd file to a agent node, I have the following errors:
Unable to find primitive:
Error
Failed to create rig.
Warning
Could not find a SkelRoot prim.

if I do my agent animation in obj level, how to make sure I keep the usd attribut(uv,shopmaterial,render/proxy etc) so it work when I import my crowd in Solaris?

Best
Edited by Foocus - yesterday 18:29:21
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