HI,
Is there any exemple on how to have a character setup(render/proxy geo embeded) and use a rig procedurally to animate it ?
I exported a usd character modeled, now I want to apply a animation to it from a fbx file I downloaded and randomise animation to it.
If I select a animated usd file to a agent node, I have the following errors:
Unable to find primitive:
Error
Failed to create rig.
Warning
Could not find a SkelRoot prim.
if I do my agent animation in obj level, how to make sure I keep the usd attribut(uv,shopmaterial,render/proxy etc) so it work when I import my crowd in Solaris?
Best