Hi
Is it somehow possible now to export unreal skeletal meshes via rop_fbxcharacteroutput with LODs?
Without LODs this works just fine but the lod part... I ended up exporting couple files and importing but would be much nicer do go with just one file.
There is a thread describing it with path/name attribute from SOP level using rop_fbx that works for static meshes
just fine though the rop_fbx has this "build hierarchy from path atribute" option.
https://www.sidefx.com/forum/topic/59583/ [www.sidefx.com]
FBX character output for UE5 with LODs?
80 0 1- pablo_lukaszewicz
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