FBX character output for UE5 with LODs?

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Hi
Is it somehow possible now to export unreal skeletal meshes via rop_fbxcharacteroutput with LODs?
Without LODs this works just fine but the lod part... I ended up exporting couple files and importing but would be much nicer do go with just one file.

There is a thread describing it with path/name attribute from SOP level using rop_fbx that works for static meshes
just fine though the rop_fbx has this "build hierarchy from path atribute" option.

https://www.sidefx.com/forum/topic/59583/ [www.sidefx.com]
Edited by pablo_lukaszewicz - today 07:06:51
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