I'm not sure about the correct way to render the white water in Karma XPU and houdinioceanprocedural LOP. Do you export the particles in the whitewater_import using the cache node and import it under "Shading -> Foam Particles"?
So left branch with the null node and the "render" flag are not used at all if you render using houdinioceanprocedural?
Rendering white water with ocean procedural and Karma XPU
59 0 1- gmarc
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