Modo to Houdini?

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Hello. I am anticipating moving from the now defunct Modo to Houdini. I know about Modeler 2025 and it looks good. My question is, I build mostly low poly models for realtime engines. Can Houdini create smoothing groups? If not what may be a workaround? It is extremely important in low poly workflows. Thank you for your time and assistance.

Thank you,

Gary Haus
“Everything is possible for him who believes.”
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What do you mean by saying that it's "defunct"? Was Modo discontinued by the Foundry?

Anyway, to answer your question, you can apply Normal SOP (set to vertices) to a selection of primitives (faces). This should get you the same result as setting up a single smoothing group in Modo/3DS.

EDIT: To answer my own question... Holy cow, it is indeed defunct:
https://youtu.be/TIGpzLKAcDk [youtu.be]
What a way go shut down a software with 20 years of history... There was a point in time, not so long ago, when I was about to purchase a Modo license, and thank God that I didn't. But yeah, when you are bought by a corp, you usually end up like this, so I'm not surprised by this turn of events. I just pity the people who invested their time in the program.
Edited by ajz3d - yesterday 19:06:11
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Thanks for the response. It has been a very long time since I have done any real work in Houdini(mostly VFX). 2008 I think was last time. I appreciate the response, thank you.

Yes, I have been using Modo since V1 all the way back in 2004, after switching from Maya and before that PowerAnimator and Wavefront/TDS Explorer. Truly a bummer considering how great Modo/was is in destructive modeling...

If you have any tutorials/or anything related to your suggestion, that would be greatly appreciated. At this point I will miss the precision modeling and tools in Modo, but I am ready to dive back into Houdini.

Thank you,

Gary
“Everything is possible for him who believes.”
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