Simple RIG in APEX--- Need Help
63 0 0- pksfx
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- Joined: Sept. 2017
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Hello Everyone,
Someone please help me with the problems of APEX rig which I'm facing. 3 days back started to learn APEX rig which came to know entirely a new process of rigging pipeline inside houdini. For me some looks awesome & some looks weird. With the help of online videos I have done the rig. But still not able to complete fully. The problems which I'm facing are as follows:
# Spine:
When I move the root of the spine, the entire spine till the tip moves. Dont know which tag or something else I should use to not to follow the tip/Chest controller. Please refer "1_Spine.jpg"
# Ik_Arm:
If I want to add stretch, Is it possible to do in Rig component or should has to be done in component script.
Please refer "2_Ik_Arm.jpg"
# Reverse Foot:
My entire reverse foot not working where the tilt controllers also not been positioned. The entire leg with IK not following the reverse foot. Please refer "3_ReverseFoot.jpg"
# IkFkBlend :
IkFk blend too not working where the Fk controllers not visible. Dont know how to handle with tags here, to visible those.
Please refer "4_IkFkBlend.jpg"
# BoneDeform:
After all to deform the mesh, the boneDeform not working. In all online videos just seen the BoneDeform seems like just plug & play. But in my situation that too not working. Please refer "5_BoneDeform"
+ Overall this experience seems new to me with the components..... tags....... & so on. But overall rig doesnt work means really big hectic. Please refer my rig "SimBip_APEX_v01"
While doing animation on Maya, we have transform nodes, where we can play with values in channel editor to animate the controllers. But here in this new UI, cant see any option like that once I come from geometry level to object level. Next I should google on animation for this rig & want to experiment on other components too
So please help me of my rig, which I have attached it along here.
Thanks in advance
Someone please help me with the problems of APEX rig which I'm facing. 3 days back started to learn APEX rig which came to know entirely a new process of rigging pipeline inside houdini. For me some looks awesome & some looks weird. With the help of online videos I have done the rig. But still not able to complete fully. The problems which I'm facing are as follows:
# Spine:
When I move the root of the spine, the entire spine till the tip moves. Dont know which tag or something else I should use to not to follow the tip/Chest controller. Please refer "1_Spine.jpg"
# Ik_Arm:
If I want to add stretch, Is it possible to do in Rig component or should has to be done in component script.
Please refer "2_Ik_Arm.jpg"
# Reverse Foot:
My entire reverse foot not working where the tilt controllers also not been positioned. The entire leg with IK not following the reverse foot. Please refer "3_ReverseFoot.jpg"
# IkFkBlend :
IkFk blend too not working where the Fk controllers not visible. Dont know how to handle with tags here, to visible those.
Please refer "4_IkFkBlend.jpg"
# BoneDeform:
After all to deform the mesh, the boneDeform not working. In all online videos just seen the BoneDeform seems like just plug & play. But in my situation that too not working. Please refer "5_BoneDeform"
+ Overall this experience seems new to me with the components..... tags....... & so on. But overall rig doesnt work means really big hectic. Please refer my rig "SimBip_APEX_v01"
While doing animation on Maya, we have transform nodes, where we can play with values in channel editor to animate the controllers. But here in this new UI, cant see any option like that once I come from geometry level to object level. Next I should google on animation for this rig & want to experiment on other components too
So please help me of my rig, which I have attached it along here.
Thanks in advance
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