Unity spline tangents in HDA

   2093   0   1
User Avatar
Member
1 posts
Joined: Sept. 2024
Offline
New Houdini user here. I have a relatively simply HDA that uses a Unity spline input to fill that spline with a mesh. However, it appears the tangents of the spline are not preserved by Unity, so corner points don't work properly and the curvature of the mesh is off. Is there any way to make sure Houdini reads the proper tangents of the Unity spline?

Attachments:
UnitySpline.jpg (93.3 KB)

  • Quick Links