Hello,
I'm trying to create some bullet impacts in a cloth. I have created am animated attribute to drive the impacts and modify the velocity. Then inside vellum solver added a pop wrangle to modify the points velocity. This is the code:
if(f@impact >0) @v = {0,0,200};
The only problem is that the vellum solver looks like is not reading my animated attribute.
Any help is apreciated.
animate velocity attibute over time in vellum
66 1 1- jegupi
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- tamte
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Where are you animating your f@impact?
- If in SOPs you then need to sample it in DOPs yourself as Vellum is not updating attributes from SOPs automatically
- once you make sure f@impact is correctly updating the values your code should work, however, I'd avoid setting v@v directly, use v@force += {0,0,200};
Or use POP Force with VEXpression
- If in SOPs you then need to sample it in DOPs yourself as Vellum is not updating attributes from SOPs automatically
- once you make sure f@impact is correctly updating the values your code should work, however, I'd avoid setting v@v directly, use v@force += {0,0,200};
Or use POP Force with VEXpression
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
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