attaching an animated head to an animated body

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how to connect part of the neck to the head, tried to use poly bridge, but during animation the connections shift, can you tell me how to do it correctly and clearly so that later I can transfer the uv

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Maybe just do poly bridge on the frozen first frame and then pointdeform the bridge segments with original head/body geo
Tomas Slancik
FX Supervisor
Method Studios, NY
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тамте
Maybe just do poly bridge on the frozen first frame and then pointdeform the bridge segments with original head/body geo
Thank you
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Maybe just do poly bridge on the frozen first frame and then pointdeform the bridge segments with original head/body geo
it doesn’t work that way, I need a body with simulated geometry of skin and fat, and the model itself is thin, I tried point deformation but there is a problem in the scales: a body without a head with gait animation (with simulation of fat and muscles with skin), and the animation model is very thin that’s why took only the limbs and head
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In PolyBridge try - under Pairing tab, set Implicit Pairing to "Use Edge Counts", and also add an Explicit Pair. The connections should then be more consistent (I think completely consistent if input topology is consistent but I'm not certain).
https://www.noad.co [www.noad.co]
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