renderman z depth question

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Hi all,

I guess this is a simple problem, just can't find much in either prman or houdini docs. I want to add an atmosphere to my scene without the hassle of atmospheric rendering. My plan was to render a depth map that increased in intensity as it went into the distance and then fake the atmosphere in compositing. Simply, how do I do this with houdini/renderman?

Thanks very much
Henster
Henster
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