I have an agent clip (walk_0) from an fbx animation from Mixamo. I have modified the transforms on 2 joints. I would like to cache this out as a new clip with a new name or as an fbx that I can then re-import as a new clip (walk_1) for my agent. I have tried a few things but only success I have has been converting hte anim to a motion clip and adding the new clip to the agent as input_2 on the agentclip sop.
How do I cache out the edited transforms correctly as an fbx or is there another preferred method?
Caching agent edit clips
173 1 0- jarjarshaq
- Member
- 49 posts
- Joined: Feb. 2016
- Offline
- chris_g
- Member
- 1 posts
- Joined: Sept. 2020
- Offline
-
- Quick Links