Simplest Payload Setup

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Mmmm feeling a bit silly but can't get an expected behaviour and not sure why. Without going down the component builder hda route, I want to in the simplest way possible create a payloadable usd asset, with bounding box preview.

Using Houdini 19.5 (at work)

I have a model.usd and material.usd file, that I am sublayering together and write out as an asset.usd

When I use a reference LOP to bring in my asset.usd, and set node to payload, the asset unloads. As expected there is no bbox preview. All info about this points to using a node called loftpayloadinfo to generate bound info.

When I append this node below model and material sublayering, write out my asset, reference it back in... Same result. Also I do not see any bbox metadata in the usd file. The node did nothing.

However using that new reference node, if I set it to payload, and append a loftpayload below this, I now see a bbox (strangely being created from an asset not loaded?!)

If I write this out as payload.usd, and I once more reference in this new file, with it set to either "reference" or "payload" in the reference type field, I get payload behaviour with bbox! Is that correct? (perhaps that's how it means to be? i.e i'm referencing a payload now so it's behaving like one?). Seems a bit confusing I can no longer choose load behaviour as reference, or payload, on the node that behaving exactly like that in just the previous step.

If that all sounds correct, How can I set up the bound info directly when i'm sublayering my model and lookdev together to prepare my asset.usd? I suspect it want's a root prim to write the metadata to that wont be there with I reference, so that's why it doesn't work?

Interestingly to help demonstrate, at home (H20.5) ive tried to add an example file to showcase my confusion. However there i hit another issue. If I set any reference to payload, its doesn't change to one. That sounds broken. (file attached)
Edited by revilo3d - yesterday 00:07:11

Attachments:
payloadTest.hipnc (199.8 KB)

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From your description I can't quite tell what stages of your workflow are asset construction (payload unloading/loading not relevant so much), versus using your asset in a shot or scene (with payloads loaded or unloaded).

Hopefully the attached file helps, just run the two rop nodes from left to right.

Attachments:
payload.hipnc (119.3 KB)

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Thanks Antc,

Appreciate the file, and settled on something pretty similar! Interesting use of the empty sublayer node. I see it setting load payloads to off, and controlling that for the whole stage?

Why does simply setting a reference node to payload for the usd file still do nothing. I'm very confused about that.

My expection is with viewport payloads off:
Reference > ReferenceType > Reference File = A Reference (not treated as a payload)
Reference > ReferenceType > Payload = An unloaded Payload (and turned on and off using viewport masks)

Seems like one can't have a usd file that supports acting behaving as either reference or a payload. Shouldn't payloading purely be a loading behaviour when we call on the usd file?

Inside the usd file it switches between:
prepend references = @D:/downloads/geo/sphere.usd@</Sphere>
prepend payload = @D:/downloads/geo/sphere.usd@</Sphere>

But both show just the bounds until I load payload :S
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revilo3d
Why does simply setting a reference node to payload for the usd file still do nothing. I'm very confused about that.

My expection is with viewport payloads off:
Reference > ReferenceType > Reference File = A Reference (not treated as a payload)
Reference > ReferenceType > Payload = An unloaded Payload (and turned on and off using viewport masks)

The behavior I'm seeing from Step 2 in the file I attached is that when the reference lop is configured to "Payload File" it's possible to load/unload in the viewport. Sorry if I'm misunderstanding.
Edited by antc - yesterday 23:15:49

Attachments:
payload.gif (642.0 KB)

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