I don't know why even the source mesh is meshed together
291
2
1
Dec. 30, 2024 4:26 a.m.
Hello.
I'm making a splash with flip.
When I use particlefluidsurface node, it convert with source mesh.
I don't know why.
I attached my hip file.
I would appreciate it if you could take a look.
Image Not Found
Attachments:
1.png (791.7 KB)
2.png (971.4 KB)
hip_file.hip (768.6 KB)
Enivob
Member
2633 posts
Joined: June 2008
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Dec. 31, 2024 9:58 a.m.
That's the particlefluidsurface node's function. It makes a mesh. Delete it from your network to avoid mesh creation.
Using Houdini Indie 20.0 Windows 11 64GB Ryzen 16 core. nVidia 3050RTX 8BG RAM.
tamte
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8853 posts
Joined: July 2007
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Dec. 31, 2024 5:21 p.m.
it's because your dopimport1 is also importing the surface field you can append Blast SOP, type particles into Group parm and check Delete Non Selected to keep only particles for meshing
Tomas Slancik FX Supervisor Method Studios, NY