Help! Karma render ignores all geometry visible in viewport

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I'm sure this is a very basic issue but I just can't figure it out.

I've setup geometry, camera and lights in solaris and want to run a test render (Image 1). Setting Karma render settings as the display nodes shows things as expected in the viewport.

But when I hit Render to Disk or Render to MPlay in the USD Render ROP node only the sky box is visible. All other geometry etc is gone (Image 2).

What's happening here? Is there an obvious setting I'm overlooking? Or a node that behaves unexpectedly (Image 3)?

Thanks for your help!

Attachments:
Screenshot 2025-01-06 151356.png (2.9 MB)
Screenshot 2025-01-06 151430.png (1.9 MB)
Screenshot 2025-01-06 152100.png (264.2 KB)

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Can you post your scene? Can't really say with just the screenshots.
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Here's the HIP file.

Cheers

Attachments:
BoxPipe_15.hipnc (2.4 MB)

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Seems like Houdini is having issues with the Layer Save Path you have defined (on the SOP Import LOPs). I turned them off and it renders as expected.

Edited by eikonoklastes - today 02:02:14

Attachments:
Enter_a_filename.png (1.2 MB)

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