Houdini ⇋ Unreal PCG: Seamless Integration: https://youtu.be/MLbhgsCSqoQ [youtu.be]
Houdini ⇋ Mass Zone Graph: Real-time Translator: https://youtu.be/HAM8_OP_Fyc?si=K_1HXkTBwF1rLYVB [youtu.be]
Based on my custom HoudiniEngineForUnreal impl Version 2025.03.02: https://github.com/AdrianPanGithub/HoudiniEngineForUnreal/releases/tag/v2025.03.02 [github.com]
Moreover, this vital upgrade brings tons of bug fixes, detailed Documents, and new features.
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Also list the materials:
My custom HoudiniEngineForUnreal
2x - 15x Faster I/O compare to the official plugin, Copernicus texture io support, native UE5-World-Partition support, and much More functionalities optimized for making procedural landscape and city toolset:
- Documents: https://github.com/AdrianPanGithub/HoudiniEngineForUnreal?tab=readme-ov-file#usage-brief [github.com]
- Reference: https://github.com/AdrianPanGithub/HoudiniEngineForUnreal?tab=readme-ov-file#reference [github.com]
- Showreels: https://www.youtube.com/playlist?list=PLNzZyRmn7idZAh2vkR8luxwDJeQLnjA25 [www.youtube.com]
- Examples: https://github.com/AdrianPanGithub/HoudiniEngineForUnreal/tree/UE5_5/Resources/houdini/otls/examples [github.com]
Houdini Unreal PCG Data Translator
Unreal PCG ⇋ Houdini Engine: Real-Time Data Translator:
- Tutorial: https://youtu.be/MLbhgsCSqoQ [youtu.be]
- Document: https://github.com/AdrianPanGithub/HoudiniPCGTranslator?tab=readme-ov-file#usage-brief [github.com]
- Examples: https://github.com/AdrianPanGithub/HoudiniPCGTranslator/tree/main/Content/Example [github.com]
Houdini Mass Zone Graph Translator
Unreal Mass Zone Graph ⇋ Houdini Engine: Real-Time Data Translator:
- Tutorial: https://youtu.be/HAM8_OP_Fyc?si=K_1HXkTBwF1rLYVB [youtu.be]
- Document: https://github.com/AdrianPanGithub/HoudiniPCGTranslator?tab=readme-ov-file#usage-brief [github.com]
- Showreel: https://youtu.be/5Vp5nAFq1X8?si=__N4TNVoSGyOXOjL [youtu.be]
- Example: https://github.com/AdrianPanGithub/HoudiniPCGTranslator/tree/main/Content/Example [github.com]
And if you have any questions, issues, or feature-requests, just report on GitHub.