This is my take on this cool stylized boat model/concept I came across by Mario Libera: https://skfb.ly/RoQQ
Everything was modelled in Houdini to keep the asset as procedural as possible, a few of the parts were started in Houdini and then exported to Blender for some destructive tweaks - mainly for convenience.
Substance Painter for the textures, MaterialX for the shaders, the lighting and rendering was done in Solaris with Karma CPU.

Generalist
Vancouver | Canada



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