Hi every body
This is also another practise with VEX language in Houdini

Just , it has a tip in this artwork , I utilized multiply Normal vector to Position vector to control of speed of each point .I should emphasise this is not a particle system and created just by VEX coding .

Special thanks Sadjad Rabiee
I hope enjoy it

Generalist
Iran, Islamic Republic of

Hello dears I am a tiny 3D generalist in this gigantic graphic galaxy with a rudimentary knowledge about the gripping world . My main software is 3DsMax but I am firm believer that , this software had not efficient influences in these years so it is better I alter my main software as soon as possible . For this reason I took a controversial decision to perform this and selected Houdini . I express the idea that , the best choice for generating all kind of virtual effects in divers a wide range of field like Game , advertisement , TV and movies is Houdini . In contrast , if I wand honestly speaking ,I should say , it is absolutely different compared with 3DsMax , because Houdini has contemporary core and profit with varied a wide variety of interior coding languages and lead to diversity and of course predicaments .These such hardships are appealing for most artists in this field and it is naturally so I also enjoy these issues . faithfully yours



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