A real-time UE4 scene focuses on shading and FX. Using Megascans and Paragon assets, Houdini and Niagara for the major FX and KineFX for mixing character animations.

Here’s a breakdown:
https://www.artstation.com/artwork/lxaZyJ

Game Artist
Canada



COMMENTS

  • There are currently no comments

Please log in to leave a comment.