Project description. Simulation of a missile strike into an unfinished house.
The building is procedurally modeled in Houdini, taking into account the fracturing feature (RBD friendly). Rendering in Mantra. Compositing in Nuke.

Generalist
Chernihiv | Ukraine

My name is Nazar. I'm Houdini artist, I've been in VFX post-production for about ~5 years, I have experience in film industry, advertising and also worked on game cinematics. My main skills are related to FX simulations, I also have experience and knowledge in rendering, lookdev and compositing effects & full shots.



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