Motivated by my position as houdini fx technical director , as well as programmer for articulated soft body simulation, I designed a new method for efficiently solving and simulation especially those with thick trunks and branches. This is accomplished in part by using the soft body simulation and dynamic constraint in houdini to get most accurate and art-directable result. my simulation method is significantly faster and efficient by simplifying the trees object into smaller parts

it was an great opportunity to work with amazing talented artist Salah Hussein for this tree project , I was responsible only for simulating tree shading and modeling . tool development ,everything else done by Salah Hussein
#houdini #redshift #tree #natural_phenomena

VFX Artist
Palestine, State of

FX Technical Director , Technical Artist



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