An attempt to create a fiery explosion in the style of a practical FX explosion sourced from igniting a cloud of fuel. I used a flip sim to sim the explosion source and then used attributes to ignite the flip 'fuel'. You can see this in the first few frames of the explosion. There's a vellum sim in there too for the pieces generating the fiery trails. Also a bit of RBD for debris.

VFX Artist
Manchester | United Kingdom



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