I wanted to create a dense forest scene in Houdini, starting with a tree that moves in the wind with falling leaves for a CFX aspect. Then, I built the environment using a heightfield and scattered Megascans to make it feel rich and immersive. Everything was rendered in Karma XPU.

This project was a bit different from what I usually do, but it was a great opportunity to experiment with new techniques and find ways to speed up my workflow such as importing megascan and control their shading with attributes.

VFX Artist
Montreal | Canada



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