I designed a dynamic and fully procedural city generator in SideFX Houdini that transforms a few user inputs into a cityscape ready for render; composing of all critical aspects of a city such as Skyscrapers, residential buildings, trees all the way down to the streets, as demonstrated in this video.

The ultimate goal of this project was to be able to provide my HDA with any image and get a believable city that can be used for establishing shots, backgrounds etc. All while keeping myself limited to a certain time frame as expected in this industry.

Student
Montreal | Canada

Call me Shark, I’m skilled at effectively forging complex scenes that look pleasing & realistic. I embrace challenges head-on and am experienced in solving arduous problems in a swift and simple manner. Having worked with a variety of clients & teams before, I focus on delivering shots in a timely manner whilst communicating with both sides, above and below.



COMMENTS

  • omnifariousstudios 1 month, 3 weeks ago  | 

    Wow, this looks amazing..

    Is this available for purchase or trial? And can it be tuned for low poly for use in VR?

    Looking forward to your reply.


    Thanks
    OS

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