Game Asset Pirate Cannon
Jan 18, 2017
Game ready asset.
Model, animation rig, texturing, and implementation in game engine for test.
Houdini very handy for modeling, animation rigs, UVs. Just superb software for GameDev.
Houdini for GameDev <3
Jan 18, 2017
Game ready asset.
Model, animation rig, texturing, and implementation in game engine for test.
Houdini very handy for modeling, animation rigs, UVs. Just superb software for GameDev.
Houdini for GameDev <3
COMMENTS
nedfrenzy 6 years ago |
Nice asset. Everything is set up correctly to merge with and existing HIP file and render without a bunch of missing file errors. However, I might suggest using a single Geo node at object level with all the cannon pieces merged inside. Its generally best practice since it makes it much easier to manage as a single Geo node rather than a daisy chain at object level. You can use a material sop to assign the materials to groups inside that Geo node.
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