Game ready asset.
Model, animation rig, texturing, and implementation in game engine for test.
Houdini very handy for modeling, animation rigs, UVs. Just superb software for GameDev.
Houdini for GameDev <3

Gamedev
Dnipro | Ukraine



COMMENTS

  • nedfrenzy 6 years ago  | 

    Nice asset. Everything is set up correctly to merge with and existing HIP file and render without a bunch of missing file errors. However, I might suggest using a single Geo node at object level with all the cannon pieces merged inside. Its generally best practice since it makes it much easier to manage as a single Geo node rather than a daisy chain at object level. You can use a material sop to assign the materials to groups inside that Geo node.

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