Horror Hall
Jun 21, 2016
Modeled in Houdini, Rendered in Unity 3D. An exercise to work on my real-time lighting / shading. Textures made in Substance Designer
Jun 21, 2016
Modeled in Houdini, Rendered in Unity 3D. An exercise to work on my real-time lighting / shading. Textures made in Substance Designer
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