Just testing Houdini grain sim and rendering. I used 2 animated spheres to wake up the particles. Render was only between 2 to 5 minutes a frame with mantra BPR for 5.2 million particles. It took around 3 minutes a frame for simulation (5 hours total).
I was impressed by mantra render time. It means that it is using instances correctly.

Generalist
Canada



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