After developing extensive experience with muscle simulations in Ziva, and upon discovering that the software is no longer available, I decided to expand my skill set by diving into Houdini's muscle simulation tools. My aim was to recreate the high-quality results I achieved with Ziva, and through focused experimentation, I feel I’ve come very close. Houdini presents its own unique set of challenges, but the process has been incredibly engaging and rewarding. Working in Houdini has allowed me to explore new techniques and refine my approach to muscle simulation.

I’m excited to continue advancing creature simulations in Houdini, pushing my skills to create realistic, responsive muscle movements tailored to each character's unique requirements. For anyone interested in seeing my previous muscle simulations in Ziva, please check out my channel. I hope it offers valuable insights into my approach and the level of quality I’m working to achieve and surpass in Houdini.

Freelancer
New Delhi | India

Hello, everyone! I’m Mohit Sherman, a CG artist with nearly 19 years of experience in the industry. Over the years, I’ve honed my skills in CGI, specializing as a rigger, CFX artist, and groomer, using tools like Yeti, Ziva, Maya, Houdini, and Marvelous Designer. My journey began with software like Softimage XSI and Maya, and while my focus has evolved, I still have a deep passion for CFX and Grooming Currently, I'm working as a CFX artist, continuously challenging myself to explore new areas in CG.



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