Houdini ultimate waterfall setup (particle version):

Creating a large scale waterfall never been easier, it came as a request from one my supporters on Patreon and after some testing well I can get away without using any Flip or pyro keeping it as simple as possible.

When it comes to large scale water simulation it's all about balancing the forces, you feel like it's going down in a slowmo fashion.

Also one crucial part is density and how it affects ( gravity / wind turbulence ) ratio, so denser areas will tend to fall faster while misty ones will see some wind turbulence.

Download:
https://www.patreon.com/posts/58653960

Technical Director
Saudi Arabia

Greetings! My name is Alaa Alnahlawi, and I am a seasoned Post Producer / VFX Supervisor from Syria with over a decade of experience spanning multiple graphic design fields. I am passionate about my work, and I have a proven track record of delivering exceptional results that exceed client expectations. I look forward to connecting with fellow professionals and exploring new opportunities in the industry.



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