This one is back from 2016/2017. I've had some experience with Houdini by this time (personal project) so I could use those skills in a commercial project for the first time.
I was responsible for the crowd simulation - including shading, lighting and rendering (and setting up the crowd-prep pipeline). Mantra was used for rendering obviously - as far as I know it's still difficult to render thousands of crowd characters with external engines. I also tracked most of the shots and did compositing on two or three of them.

The sim wasn't perfect, but it was enough for the distance. The workflow changed a lot since then I guess. Houdini.

VFX Artist
Poland



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