The whitewater simulation comprised 400 million particles, occupying approximately 15 terabytes of hard drive space, and took over 24 hours to compute. The rendering was accomplished using the Karma renderer with MaterialX (mtlx) shaders, and the final composition was assembled in Nuke.

VFX Artist
宁波 | China



COMMENTS

  • Weslie Sison 2 days, 13 hours ago  | 

    牛逼啊

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