Underwater Scene
Jan 19, 2024
Created for a 2 week class exercise where I was required to create a procedural shell generator using VEX and VOPS. I made a procedural shader to accompany the tool. Using Vellum I created flowing seaweed and used a POP particle simulation to create the flowing water particles. Other environmental assets are Quixel megascans. Lit and rendered in redshift.
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