Water Monster is one of my final projects at Savannah College of art and design.
Since I started exploring Houdini simulating water has been a big thrill and challenge for me, and this project was my first opportunity to do something related to it.
I practiced Mocap data parsing, Python in Houdini, and FLIP fluids.

VFX Artist
Colombia

M.A Candidate Visual Effects | Architect | 3D Modeler



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