Lookdev

COPERNICUS

Copernicus brings procedural texture mapping to the Lookdev process. You can use many layers of noise and distortion to get the look you need for your materials. The foundation of many texture maps are shapes and patterns that are then layered and distorted to build up the look of the texture. You can also use the rasterize geometry node which uses an underlying Vulkan engine to rasterize 3D geometry into a 2D image based on either a camera or the UV space of the geometry. This makes it possible to use geometry directly in the texture generation process.
Start Here
obj-image Beginner
How to Create Organic Textures
Moeen Sayed |  SIDEFX
obj-image Intermediate
How To Create Tile-Based Textures
Moeen Sayed |  SIDEFX
obj-image Intermediate
How to use Slap Comps
Moeen Sayed |  SIDEFX
obj-image Beginner
The Ultimate Copernicus Guide
Moeen Sayed |  SIDEFX
Talks and Webinars
Don't Run from COPs
nikoland520 | HIVE
Content Library
obj-image HIP
COPS - Colorful Plate Texture Maps
VINCENT DIXI WEN |  SIDEFX
obj-image HIP
Texture Synthesis
SCOTT KEATING |  SIDEFX
obj-image HIP
Texture Mask Paint
SCOTT KEATING |  SIDEFX
obj-image HIP
Instance Lines Texture
SCOTT KEATING |  SIDEFX
obj-image HIP
Hatching
IGOR SKLIAR
obj-image HIP
NPR Crag
THOMAS GOFFELLI |  SIDEFX