Visual Effects

DESTRUCTION FX

Learn how to use the Bullet Rigid Body solver to create highly complex simulations of large data sets. Fracture objects based on their material properties then use the RBD solver to bring together forces, constraints and collisions for complete control. You can also add in effects for dust, debris and grains to enhance the look of your shot.
Quickstart
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RBD SOP Solver | Setup
Moritz Schwind |  ENTAGMA
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RBD SOP Solver | Guided Simulation
Moritz Schwind |  ENTAGMA
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RBD SOP Solver | Emitting Objects
Moritz Schwind |  ENTAGMA
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RBD SOP Solver | Custom Fracturing
Moritz Schwind |  ENTAGMA
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RBD Fracture
SideFX
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RBD Instance
SideFX
Project-based Learning
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Destruction FX in SOPS
Mark Spevick |  SIDEFX
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Material Based Destruction
Sean Lewkiw |  SIDEFX
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Brick Wall Destruction
Mark Spevick |  SIDEFX
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Disintegration FX
Rohan Dalvi
Talks and Webinars
EARTH: Five Elements of VFX
Keith Kamholz | HOUDINI HIVE
WOOD: Five Elements of VFX
Steven Knipping | HOUDINI HIVE
Houdini Foundations - Dynamics
Robert Magee | HOUDINI HIVE
Getting Started with Grains
Rob Stauffer | HOUDINI HIVE
Evolving Destruction Workflows
Keith Kamholz | HOUDINI HIVE
Material-Based Dynamics
Rob Stauffer | HOUDINI HIVE
Collisions Part One
Jeff Wagner | ILLUME WEBINAR
Collisions Part Two
Jeff Wagner | ILLUME WEBINAR
Collisions Part Three
Jeff Wagner | ILLUME WEBINAR
Masterclasses
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RBD Tools Update | H17 Masterclass
Cameron White |  SIDEFX
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H15 Masterclass | Grains
Jeff Lait |  SIDEFX
Third Party Lessons
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Applied Houdini | Rigid Body
7 LESSONS | STEVEN KNIPPING
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Applied Houdini | Particles
6 LESSONS | STEVEN KNIPPING
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Total Destruction Vol.1 | Fractures
cgcircuit
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Total Destruction Vol. 2: RBD Simulations
cgcircuit
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Total Destruction Vol. 3: Particles
cgcircuit
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Ground Breaking Interaction
nhan vo