Learning Houdini

MODELING

Houdini has a suite of tools for creating, shaping and deforming geometry. Many of these tools allow you to take a straight ahead modeling approach in the viewport while others let you work procedurally using nodes and networks. A combination of these two approaches provides the most flexibility which allows for more creative control and the ability to quickly create many iterations.
Basics
obj-image Node Reference
Modeling Nodes | Mardini
Moeen Sayed |  SIDEFX
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Procedural Lego Bricks | Part 1
Simon Verstraete
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SOP Nodes
18 LESSON | SIDEFX
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Modeling Tools
25 LESSON | SIDEFX
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Modeling Techniques
12 LESSON | FRASER SHIERS
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Geometry Essentials
6 LESSON | FRASER SHIERS
Project-based Learning
obj-image Intermediate
Model a Procedural House
Mark Spevick |  SIDEFX
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Houdini Friendship Bracelet
Adam Swaab |  SIDEFX
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Dungeon Props
Simon Verstraete |  SIDEFX
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Knife Modeling
Simon Verstraete
obj-image Intermediate
Procedural Cliffs
Simon Verstraete
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Firewatch Project Building the Base Tower
Kenny Lammers
obj-image Quick Tips
Boolean + Voxel Workflow
Simon Verstraete
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Hard Surface Modelling
Venkat Patnaik
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Sci-Fi Buildings
Simon Verstraete
Talks and Webinars
Believability in Procedural Modelling
Anastasia Opara | HIVE
Procedural Modeling Workflows with VEX
MattWagar | HUG
Does your modelling department suck?
Oliver Markowski | HIVE