Talks & Webinars

Download Project Files


Project Violet: Stepping into Animation
SideFX | HIVE
Project Outback: Animating Aiko Using Blocking and Video Reference
SideFX | HIVE
Audible 'Cosmic Vacuum' | ETC
SideFX | CONNECT
Virtual Production | Cause and FX
SideFX | CONNECT
Godzilla Minus One | Shirogumi
SideFX | CONNECT
Virgin Media Whizzer
SideFX | CONNECT
ML for the Houdini Artist
jkarlin7817 | HIVE
Organic Living Systems
SideFX | CONNECT
Civil War | Framestore
SideFX | CONNECT
Avatar: The Last Airbender
SideFX | CONNECT
Digitex | Brickland
SideFX | CONNECT
Fall of the House of Usher | WeFX
SideFX | CONNECT
Gone in 60 Frames | Hamburg
SideFX | HUG
SideFX Labs on the Horizon - Biomes, Pipelines, and Plugins
Mai Ao | HIVE
Bacon X | Commercial Projects
SideFX | CONNECT
Everything Procedural Conference
SideFX | CONNECT
Commercial Projects | The Marmalade
SideFX | CONNECT
League of Legends
SideFX | CONNECT
AXIS Studios | 15 Years
SideFX | CONNECT
Get Sh** Done : How to Nail Commercial Product Ads
SideFX | HIVE
Bending the Elements: The Making Of Avatar The Last Airbender
SideFX | HIVE
KineFX | Rigging and Animation in Turbulence
Magnus_Mller | HIVE
AIAIAI - Don't You Worry (Yet)
Moritz Schwind | HIVE
Gone in 60 Frames - Condensed Storytelling using the power of Houdini
SideFX | HIVE
Avatar 2 | WETA FX
SideFX | CONNECT
Announcing MLOPS 3
SideFX | CONNECT
Coca-Cola Masterpiece | ETC
SideFX | CONNECT
Black Mirror | Framestore
SideFX | CONNECT
Scaling Simulation Workflows with Houdini, OpenUSD and NVIDIA Omniverse
canyuksel | HIVE
SideFX Labs | Tool Building in Houdini
Robert Magee | HIVE
Karma XPU: A Houdini 20 Preview
BrianSharpe | HIVE
Houdini MLOPs - Data, Training and Generative AI
Bismuth_Paul | HIVE
Gran Turismo 7 | Polyphony Digital
SideFX | CONNECT
Building an Anime-Centric Pipeline | Polygon Pictures
SideFX | CONNECT
Strokes & Waves: Designing for Stills and Motion
SideFX | HIVE
Houdini 20 Feather Preview
Kai Stavginski | HIVE
Motion Mastery: 4D Facial Performance Capture, KineFX & PDG-Powered MoCap Pipeline
SideFX | HIVE
PANEL: Rearchitect your Pipeline to Leverage Houdini Solaris and USD
SideFX | HIVE
What's Happening in SideFX Labs
Danicka Oglesby | HIVE
You Asked Me to Make the Flipbook Exporter Better. Let's Do It.
Mai Ao | HIVE
SEGA
SideFX | CONNECT
ONI | Megalis
SideFX | CONNECT
Nature/Code/Drawing | Junichiro Horikawa
SideFX | CONNECT
Canary
SideFX | CONNECT
Austin Houdini Art Battle
SideFX | HOUDINI BATTLE
Student Houdini achievement at TAMU in Visualization
SideFX | HIVE
What's New from SideFX Labs
Danicka Oglesby | HIVE
Panel: What the Film/TV Industry looks for in Students
SideFX | HIVE
Virtual Production and the role of the Virtual Art Department
SideFX | HIVE
Education Program Update
John Moncrief | HIVE
Recreating Heritage Sites
Mai Ao | HIVE
Commercial Projects | Digital District
SideFX | CONNECT
Education & Training Summit
samantham | HIVE
The Secret Language of Houdini
Robert Magee | HIVE
H19.5 | Cleaning Up the Bar
Louis-Philippe Clavet | HIVE
Houdini Game Jam 2022 Reel
SideFX | CONTESTS AND GAME JAMS
Riders Republic | Ubisoft
SideFX | CONNECT
World Building with Project Titan
Simon Verstraete | TECH TALK
The Magic of Houdini
Mai Ao | TECH TALK
Living Worlds | California Academy of Sciences
SideFX | CONNECT
Paul Esteves
SideFX | CONNECT
Motion Graphics and Houdini
SideFX | HIVE
HEX Episode 10
SideFX | HEX
Sniper Elite 5 Trailer | Rebellion
SideFX | CONNECT
Venom 2 | DNEG
SideFX | CONNECT
SideFX Labs 2021-2022 | Servicing Next-Gen Development
Mai Ao | HIVE
The Seed of Juna | Mayhem Mirror
SideFX | CONNECT
Space Sweepers | Bottleship
SideFX | CONNECT
Amazon Hyena | The Mill
SideFX | CONNECT
Generative 3D: The Art, Science and Bendology of Using Algorithms in 3D Design
Entagma | HIVE
Procedural Generation of Urban Traffic System
SideFX | HIVE
Remaking of the Battle of Sekigahara
SideFX | HIVE
HEX Episode 9
SideFX | HEX
H19 SideFX Labs PolySlice
RT_JF | HIVE
H19 Real-Time Pyro Workflows - Chasing Photorealism
Mai Ao | HIVE
HEX Episode 8
SideFX | HEX
SideFX Labs and Project Titan
SideFX | TECH TALK
HEX Episode 7
SideFX | HEX
Getting Started with Houdini Engine for UE4
Robert Magee | HIVE
To be Procedural, or not be, that is the Question
SideFX | HIVE
SideFX Labs 2021 New and improved Workflows for Artists
Paul Ambrosiussen | HIVE
HEX Episode 6
SideFX | HEX
HEX Episode 5
SideFX | HEX
HEX Episode 4
SideFX | HEX
Fun with Solaris and Renderman
erhardiazz | HUG
Populus Run
SideFX | CONNECT
HEX Episode 3
SideFX | HEX
HEX Episode 2
SideFX | HEX
HEX Episode 1
SideFX | HEX
USD Pipelines
Jeff Wagner | ILLUME
Absolute Post
SideFX | CONNECT
HOULY Artist Interviews
SideFX | HIP TV
Totally Unexpected Safety Drill | Houdini Game Jam 2020
SideFX | CONNECT
Siren | Folks VFX
SideFX | CONNECT
Panic Shopper | Houdini Game Jam 2020
SideFX | CONNECT
Run Chicken Run | Houdini Game Jam 2020
SideFX | CONNECT
Directed Procedural Workflows | Unity
Paul Ambrosiussen | HIVE
Coffee Time with ХАРКОННЕН + Alexey Vanzhula
SideFX | HUG
SideFX Labs: Tools for Everyone
Paul Ambrosiussen | HIVE
Updates and Some Sneaky Peeky
Fianna Wong | HIVE
Houdini Workflows with Unreal Engine | Inside Unreal
Mike Lyndon | TWITCH
It Just Needs to Work On Paper | Houdini R&D for Real-time
SideFX | HIVE
SOP-Based Dynamics for Games
John Moncrief | HIVE
From GameDevToolset to SideFXLabs
Paul Ambrosiussen | HIVE
H18 Solaris
Yuqing Chen | HUG
USD/Solaris at Animal Logic
SideFX | CONNECT
Feather FX | Alt.VFX
SideFX | CONNECT
Open Firehawk: Hybrid Open Cloud Infrastructure & PDG
Andrew Graham | HIVE
SideFX Solaris: A Production Perspective
Luke Gravett | HIVE
Huawei Mate 20 | Unexpected
SideFX | CONNECT
Women in FX | Industry Panel
SideFX | HIVE
Character FX | MPC New York
SideFX | CONNECT
Hennessy - The Seven Worlds | MPC London
SideFX | CONNECT
2019 RenderMan A&SF
Scott Keating | HIVE
Terrain, PDG, and ML Sneak Peek
Ari Danesh | HIVE
CG Pipeline of the Future
SideFX | HIVE
Reindeer Ready | Framestore
SideFX | CONNECT
Solaris Reveal
Scott Keating | HIVE
Science-Based Storytelling in Planetarium Show Production
Jeroen Lapre' | HIVE
What is USD: A USD Primer
Rob Stauffer | HIVE
CG Blacksmithing
Fianna Wong | HIVE
Quixel's Rebirth: World Building with Houdini & UE4
Paul Ambrosiussen | TWITCH
Baking Texture & Masking Maps at Lightspeed!
Paul Ambrosiussen | HUG
Evolving Pipelines with PDG
Jeff Wagner | ILLUME
Trailmakers by Flashbulb Games
SideFX | CONNECT
Ant-Man and The Wasp
SideFX | CONNECT
Favourite H17.5 Features
SideFX | HUG
Houdini Crowd Tools
SideFX | CONNECT
Exile Skies | DMM
SideFX | CONNECT
Scan Data & Procedural Workflows: Behind the Scenes of Rebirth
Luiz Kruel | HIVE
H17.5 GameDev Tools Update
Mike Lyndon | HIVE
Houdini as a Comprehensive Gamedev Tool
SideFX | HIVE
Building Worlds in Unity
SideFX | HIVE
Houdini Tools for Unity VFX Graph
SideFX | HIVE
Rapid Level Creation for Unity Mobile
Paul Ambrosiussen | HIVE
Candy Crush | King
SideFX | CONNECT
Awakening the Crowds for Nike's Phantom
SideFX | HIVE
Hair, Feathers and Fur
SideFX | HIVE
Feathers: From Model to Groom to Render
SideFX | HIVE
Running of the Horses
SideFX | CONNECT
Houdini Education in France
SideFX | CONNECT
Quixel Bridge / Houdini Live Link
Adnan Chaumette | ILLUME
H17 Top Ten Gamedev Tools
Luiz Kruel | ILLUME
Planet Alpha
SideFX | CONNECT
FIRE: Five Elements of VFX
Scott Keating | HIVE
What Makes a CG Superstar? | Panel
SideFX | HIVE
Modern Combat Versus | Gameloft
SideFX | CONNECT
Paddington II | Framestore
SideFX | CONNECT
Advanced Visualization Lab (AVL)
SideFX | CONNECT
Creating Indie Game Worlds
SideFX | CONNECT
Far Cry 5 | Ubisoft
SideFX | CONNECT
Xiaomi Commercial | Megalis
SideFX | CONNECT
WATER: Five Elements of VFX
Jeff Wagner | HIVE
Five Go Riot | Electric Theatre Collective
SideFX | HIVE
Audi Pure Imagination | The Mill
SideFX | HIVE
Lotto Max Bear | SHED
SideFX | CONNECT
Game Development Tips and Tricks
Luiz Kruel | HIVE
New Reality
SideFX | HIVE
Intro to VFX
Scott Keating | TECH TALK
Kia Hamster | JAMM
SideFX | CONNECT
COPs for Games
Mike Lyndon | ILLUME
Ary and the Secret of Seasons | Workflow Overview
SideFX | CONNECT
eXiin | Ary and the Secret of Seasons
SideFX | CONNECT
L’École NAD
SideFX | CONNECT
PANEL: The State of the Advertising Industry
SideFX | HIVE
Game of Thrones Season 6 // Rodeo FX
SideFX | CONNECT
Topobuild 3.0 Sneak Peak
Fianna Wong | HIVE
The Secret Language of Houdini
Robert Magee | HIVE
Lighting and Rendering
Scott Keating | HIVE
Castle Defender VR
Rob Stauffer | HIVE
Houdini 16 Games Tools Updates
Luiz Kruel | HIVE
Procedural Level Building in UE4
Robert Magee | HIVE
Virtual Authenticity: Houdini for VR Storytelling
New_Reality | HIVE
SideFX Intern Program - Feather Tools
Tighe Rzankowski | HIVE
Rigging and Muscles
Scott Keating | HIVE
Crowds
Cameron White | HIVE
Animating using CHOPs and Constraints
Guillaume Laferriere | HIVE
PANEL: A Day in the Life of a Studio Artist
SideFX | HIVE
Getting Started with Grains
Rob Stauffer | HIVE
PANEL: How to Get a Studio Job in FX
SideFX | HIVE
Nunnyunnini | Tendril
SideFX | CONNECT
Pyro FX | Tips and Tricks
Jeff Wagner | ILLUME
Rigging in Houdini 16
Michael Goldfarb | HIVE
Houdini in the Pipeline
Rob Stauffer | ILLUME
Dr Strange | RISE FX
SideFX | CONNECT
Guardians of the Galaxy 2 | Framestore
SideFX | CONNECT
Ghost Recon Wildlands | Ubisoft
SideFX | CONNECT
Mikros Image
SideFX | CONNECT
Volume to Mesh Workflows | Battlefield 1
Andreas Glad | HIVE
Hair FX for VFX and Games
Saber Jlassi | HIVE
Axis
SideFX | CONNECT
Oculus Story Studio
SideFX | CONNECT
Mafia III | Hangar 13
SideFX | CONNECT
Tips and Tricks | Houdini for Games | Hangar 13
SideFX | CONNECT
Electric Theatre Collective
SideFX | CONNECT
Launch Event: Houdini 16 Amarok
SideFX | HIVE
Splice
SideFX | CONNECT
Realtime VFX for Games
Mike Lyndon | ILLUME
Man vs Machine
SideFX | CONNECT
“Non-VFX” VFX | Matt Estela
Matt Estela | ILLUME
VR Innovators
SideFX | CONNECT
Zoic Studios | Sarah Mcgee
SideFX | CONNECT
FLIP Fluids | Part 1
Jeff Wagner | ILLUME
Rise FX
SideFX | CONNECT
New Features in Houdini 15.5
Jeff Wagner | HIVE
SHED
SideFX | CONNECT
The Aha Moment
SideFX | CONNECT